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Computing

The computing curriculum aims to educate pupils to use computational thinking and creativity to understand and change the world. Here at Sacred Heart we aim to embed computing across the curriculum. The new curriculum also ensure that children become digitally literate and are ‘Able to use, and express themselves and develop their ideas through, information and communication technology.’ Here at Sacred Heart we have a fantastic range of computing resources for the children to use to enhance their knowledge such as Ipad’s and Apple Mac’s which excite the children and enable them to become ‘Computational thinking’ to participate effectively in this digital world.

The main computing objectives are listed below:

Key stage 1

Pupils should be taught to:

  1. understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  2. Create and debug simple programs
  3. Use logical reasoning to predict the behaviour of simple programs
  4. Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  5. Recognise common uses of information technology beyond school
  6. Use technology safely and respectfully, keeping personal information private
  7. Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
  8. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;
  9. Solve problems by decomposing them into smaller parts
  10. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  11. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  12. Understand computer networks including the internet; how they can provide multiple services, such as the worldwide web; and the opportunities they offer for communication and collaboration
  13. Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  14. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems (a system includes everything required to complete a task: hardware and software and connectivity)and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  15. Use technology safely, respectfully and responsibly;
  16. Recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Key stage 2

Pupils should be taught to:

  1. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems;
  2. Solve problems by decomposing them into smaller parts
  3. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  4. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  5. Understand computer networks including the internet; how they can provide multiple services, such as the worldwide web; and the opportunities they offer for communication and collaboration
  6. Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  7. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems (a system includes everything required to complete a task: hardware and software and connectivity)and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  8. Use technology safely, respectfully and responsibly;
  9. Recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Computing Glossary

Algorithm – step by step instructions to solve a problem.

Debug – find and fix mistakes in a computer program.

Input – data that goes into a computer.

Process – something that happens to change the data into something useful.

Output – information that comes out of a computer.

Program – a list of instructions that tells a computer exactly what to do.

Repetition – doing the same instruction more than once.

 

Computing-Curriculum-MapDownload
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Sacred Heart Catholic Primary School,
Bray’s Lane,
Coventry CV2 4DW
Tel: 02476 453314 Email: admin.sh@romeromac.com Fax: N/A
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